Monday, December 24, 2012

Walking Mouse

Based off a drawing a classmate of mine did. I asked
if he could design some sort of mouse character
because I wanted to do some performance animation tests featuring a mouse,
a needle, a wheel of cheese and some sorts. Here's the first pass at it.

I definitely had a lot of fun animating his design - he comes up with really appealing characters!
I should scan in the designs once I have more performance tests!
Here are my studies of his designs.

  Ali is a very talented character designer. I wish
I had some sort of character design skills...
Check out his blog!

Wednesday, December 19, 2012

Just 2 more days til street vendor food!

Stuff I found in my folder and never bothered to touch on!

Wednesday, December 12, 2012

Moonrise Kingdom Tribute


Here is something me and the talented Michael Piazza (The creator of Lost
and Under a Big Tree) worked on! We did a 48 hour film together last year,
and we collaborated again for a school assignment, which was make a little
opening/tribute to a movie in Flash.

Monday, December 3, 2012

more wolf and naive kid

I should be exploring more on this kid's face.

I was told my wolves looked too manly at this point (since I'm aiming for something a bit more motherly) so I took a stab at it again. I was given some notes on how to achieve feminine looking wolves by being more delicate with the straights vs. curves on them. The offset fur on the side of the face resembled mutton chops of a human, and the thick eyebrows I had was too masculine.

So some of the headers I got were to make the legs more skinny and delicate, smaller feet, smaller neck, a more softer shaped body and a softer shaped head (noting bigger craniums - similair to human heads for females)

Up to now I'm still having problems. I don't think I've solved the problem yet - but I feel like I'm heading in a better direction. If it ends up looking too feminine and delicate, I'm afraid I'm going to lose her character. We shall see how this goes! Designing characters and making character statements was never my forte, but I'd love to be stronger at it.

Sunday, December 2, 2012

Neverending Story (1)

Atreyu and Falcor...

I tried looking at German folk art like Fraktur and tried implementing it as character design.
The second one was me trying to understand the japonisme art movement, but with
pretty much the same characters. I need to get back into the designing grove.

the same characters.