Here are some animation tests from project DF.
Scott Wright, my animation teacher did mention the same thing when it came down to animating characters, where he gave examples of how other people he worked with animated, such as some would draw the contour straight on, some with the exact construction of how the model sheet shows, and some just started all the way back to primitive shapes.
So yeah, I need to have MORE structure in my work.
So I did some animation tests of my own to find a language that kinda worked for me, which was in order
1. Animate the wild gestures
2. Animate basic shapes such as spheres, boxes
3. Go back to each frame and add more complex shapes
4. Go back to each frame and animate smaller details such as eyes, mouth, hair, etc.